May 21, 2019

Onartutako Artikulu Laburrak

  • Isaac Lozano-Osorio, David Roldán-Álvarez, Adrián Bacelo and Estefanía Martín. BlueThinking, a programming tool for the development of executive functions at childhood
  • Juan Quintero Ovalle, Katarzyna Stawarz and Asier Marzo. Exploring the Addition of Audio Input to Wearable Punch Recognition
  • Iñigo Perona, Ainhoa Yera, Olatz Arbelaitz, Javier Muguerza, J. Eduardo Pérez and Xabier Valencia. Towards automatic web navigation based on client-side interaction data
  • Maitane Mazmela Etxabe, Ganix Lasa Erle and Aitor Agirre Ortuzar. Análisis de la ejecución de tareas en una interfaz de visualización de datos y su implicación en el desempeño individual
  • Shoji Nagataki, Hideki Ohira, Tatsuya Kashiwabata, Takeshi Konno, Takashi Hashimoto, Toshihiko Miura, Masayoshi Shibata and Shin’Ichi Kubota. Can Morality Be Ascribed to Robot?
  • Asier Marzo. Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive Inputs
  • Katherine Fennedy and Hyowon Lee. Modus Operandi: Implications of Lengthy Mode Switching Sequences in Multitouch Interaction
  • Nestor Garay-Vitoria, Andoni Arruti, José I. Martín, Javier Muguerza, Ainara Garzo, Erik Hernández, Ainhoa Álvarez, Jon Arambarri, Pedro M. Paz-Alonso, Manuel Carreiras and Ander Ramos. Neuromodulation system in closed loop for enhancing the sleep and the memory consolidation
  • Juan Luis Berenguel Forte, Francisco Luis Gutiérrez Vela and Patricia Paderewski Rodríguez. User experience problems in immersive virtual environments
  • Federico Botella, Antonio Peñalver Benavent, Manuel Quesada-Martínez, Fulgencio Bermejo and Fernando Borrás. Teaching the sequential programming concept using a robotic arm in an interactive museum
  • David Doyáguez, Javier Gomez, Germán Montoro and Juan Carlos Torrado. Arquitectura para el desarrollo de interfaces de correo electrónico para invidentes
  • Dino Babahmetovic and Cristina Manresa-Yee. Towards a Model for Implicit Evaluation in the Wild on a Large Scale
  • Inmaculada Fajardo, Ladislao Salmerón, Vicenta Ávila, Pablo Delgado, Nadina Gómez and Marcos Gómez. Learning through video blogs: The case of students with intellectual disabilities
  • Gabriel Fuertes Muñoz and Jesús Gallardo Casero. Una herramienta de rehabilitación para los miembros superiores con gamificación y realidad aumentada: propuesta y validación inicial
  • Silvia Ramis, Francisco José Perales, Alejandro Guerrero and José María Buades Rubio. Social Robots for improving attention and user experience
  • Pedro Gómez-López, Francisco Montero Simarro and María Teresa López Bonal. Analysing the UX scope through its definitions
  • Mikel Perez-Frutos, Asier Salazar-Ramirez, Maria Luz Alvarez, Raquel Martinez, Jose Ignacio Martin and Andoni Arruti. Influence of the Environmental Hostility Level in an HCI System
  • Begoña Losada, Juan Miguel López and Maite Urretavizcaya. Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal
  • Lourdes Moreno, Rodrigo Alarcón-García, Isabel Segura-Bedmar and Paloma Martínez. Lexical simplification approach to support the accessibility guidelines
  • Alejandra Martínez-Monés, Sara Villagrá-Sobrino, Yiannis Georgiou, Andri Ioannou and María Jiménez-Ruiz. The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts
  • Aritz Sala, Myriam Arrue, Xabier Valencia and J. Eduardo Pérez. Accessibility-in-use of public e-services: an exploratory study including users with low vision
  • Alfonso Blesa Gascón, Jesús Gallardo Casero and Carlos Catalán Cantero. Tecnologías de Interacción Persona-Ordenador en la docencia de la Industria 4.0: Un caso de estudio